It’s now being reported that Dennis Ritchie has died. All programmers owe him a great debt of gratitude. He invented C and helped create Unix, and thus in many ways is one of the fathers of modern computing. #include <stdio.h> main() { printf("goodbye, world"); } So long, Dennis! We’ll miss you!.
The Legend of Grimrock
Now here’s a game in development that I’ll be following with some interest: The Legend of Grimrock Can you say “old school” children? The game play video looks great! They seem to have really captured the spiritl of the old classics, like Ultima Underworld and Wizardry. I hope this turns our well. I certainly know [...]
I’m glad too Richard
Apparently, Richard Stallman has offended people by not worshiping Steve Jobs. In his blog, Stallman wrote the following Steve Jobs, the pioneer of the computer as a jail made cool, designed to sever fools from their freedom, has died. As Chicago Mayor Harold Washington said of the corrupt former Mayor Daley, “I’m not glad he’s [...]
Trauma
This weekend I played Trauma. It’s an interesting game, but I’m not sure how I feel about it. It left me with a sense of futility and lack of accomplishment. I think that might actually be the point, really. The game is a series of dreams being had by a young woman who is in [...]
Shared pointers in C++
Having mostly been a C programmer, I’ve not kept up with C++ very much. Lately, though, I’ve been using it, and with the final adoption of the C++0x standard, I’ve started looking into the new features. Here’s one that caught my eye this morning: shared_ptr from section 20.7.2.2 of the C++0x standard. To users of [...]
Getting started with Unicode
Since I wrote a simple LogFile class to use in my software, I decided that I ought to make sure it works with Unicode so that I can be prepared for multi-lingual support in the future. Hence, I’ve been reading up on Unicode and how to support it. Of course, the character encoding is closely [...]
Source code repository now online
I’ve set up a Mercurial source code repository. Henceforth, any code that I publish will be included here for convenience. When you click on a project on the home page, you are first taken to the changelog for that project where you can see the recent activity. In the menu on the left, click one [...]
So much to learn!
I’ve been quiet, but I’ve not been idle. Unfortunately I have nothing to show at the moment but my ignorance. As I delve deeper in game programming I realize more and more how huge the topic is! I’ve been doing a lot of reading lately: The OpenGL Superbible, 5th ed. OpenGL Shading Language, 3rd ed. [...]
A long hiatus
Well, my website turned into a cob-web site over the past few months. My apologies, but I’ve been busy at a new job. It hasn’t been entirely unproductive – I now hold an RHCE certification – but my game dev studies have been neglected. I’ve turned away from SDL (and the mentioned but never delivered [...]
Skyrim
I’ve been way too busy lately to work on my coding projects or post anything (I’ve got the first RHCE test coming up soon) but I just had to post the following: I WANT THIS! I’ve been a fan of Bethesda’s games for a while now. Morrowind is still my favorite, but all their games [...]