Setting Up a Cross-platform Game Development Environment


You should now have a basic system set up for cross-platform development. If you are like me, you have at least two systems set up on different operating systems and they mimic each other enough that you can use the same tools and commands to build your programs on each operating system you have installed. Now we need to put all of these tools to work. Next up: A basic CMake build system!

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  1. Wow, awesome timing. You’ve published this and your later article on CMake as I’m embarking on this very task. Thanks for the articles!

    • You’re welcome. I hope the information is useful. I’ve never written for others before, and I’m still learning this stuff myself, so I’m not sure if I’m really presenting things in a way that others can use. I’m trying, though.

      My next major post is probably going to be presenting a sample program that is a Mandelbrot set viewer. It’s not a game, of course, but it demonstrates using SDL. Benoit Mandelbrot died this past week, so I was inspired to create it in honor of his work.

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